The main gameplay feature is the businesses that you can get a job at to earn $WORK token. Each specialty is different, both in terms of the necessary kit to start working and in terms of the final results of production. There are three types of buildings in the game:
  • The factory where the metal is produced.
  • A mine where minerals are extracted.
  • A farm where food is grown.
All professions are interconnected, so for example, food is needed to maintain maximum productivity in any given job, metal is used to improve mining NFTs, and minerals are needed to improve locksmith NFTs. The reward pool is dynamic and has a deflationary mechanism, so when game activity increases, the amount of tokens and resources released will decrease, creating a balanced environment.
Learn more about each profession:
Last modified 11mo ago